Down here we can find the written out journeys of our users. Each drawing starts with a list of tasks the player has to go through. after that a map is drawn that shows the locations where the tasks can be done inside the rooms.
Here we have the start of our project. How are we going to run trough the simulation, and a drawing of what you will be seeing in the experience.
Mapping my mind: A design process of Me.
Intro:
I have a certain way of creating new ideas. To do that I use a few different techniques that I applied to multiple projects, this being an art installation, a mobile game, a passive VR experience and a VR training simulator.

My work:
Makerslab: Research by making
Creating an installation to get people thinking about problems in the world that need light shone upon it. We started by thinking about a project to help kids that are being bullied. To do this we wanted to create a apparatus that kids could anonymously report when being bullied. This way other people can also tell on kids they see bullying. Creating a better school for everyone.
We never created it since we took the design a step further. We created an installation that would make you think about human influence in technology. The way a device gives his information can be different from one device to the other, even when measuring the same data. This could be the way they display it, be it co2, if the air has 450ppm (parts per million) and it increased to 500ppm it’s a increase people will notice, but if you write is down as 0.003% increased to 0.0034% nobody would bother. These little things are the human choices that interrupt the clearness of data being shown. Of course in studies they are aware of these things. But the common folk just isn’t aware and we tried to give them some insight in these choices.

Alchemist fashion VR experience:
For this experience we had to create a very open and nature like environment to showcase the new clothingline of alchemist fashion. We used the unreal engines blueprints to create this scene in which we wanted the user to feel like they are in a fairly like nature environment. This scene would slowly change into the inside of a very spacious house that the user would be in and where the collection would be shown.

Dojo Dash:
This is my first mobile game we build for android devices. With a team of 6 we created the game. I took the lead in the design part, and did a part of the programming. It was a fun project with the goal to have a game make money in the playstore. This game created in a very agile environment. We created the base game, and from there we started thinking about adding new interesting features. You can download the game here: https://play.google.com/store/apps/details?id=com.NiwatoriGames.DojoDash&hl=nl
My background in design.
Prototyping. I can work with Unity to create playable prototypes to test out my ideas. I also worked with paper prototypes to test some simple ideas out.

Applying critical thinking to new ideas, make sure they are adding a message that the user can start thinking about.

Applying the rules of game design to a new project. Think about what's possible right now where it should be in a given amount of time. And think about what resources are needed.

Thinking outside the box. Using disruptive techniques to enhance the thought process of new ideas.

Using my surroundings to get new ideas. From movies, games to nature and chats with inspirational people.

Doing desk research to see what is already done, or already possible in the development process.

A clear understanding of technology and how they are made. This gives me a realistic view on the scope of the process.


My process.
I’d like to start generating ideas with the people in my project. Talking about it, doing brainstorms and just get the ideas going. To improve on the quality of ideas coming from this I use these techniques:
Thinking outside of the box
Brainstorming


Method:
1. Define the Problem
You can’t find a solution until you have a clear idea of what the problem is.
2. Collect Information
Collect sketches, take photographs and gather data to start giving you inspiration.
3. Brainstorm and Analyze Ideas
Begin to sketch, make, and study so you can start to understand how all the data and information you’ve collected may impact your design.
4. Develop Solutions
Take your preliminary ideas and form multiple small-scale design solutions.
5. Gather Feedback
Present your ideas to as many people as possible: friends, teachers, professionals, and any others you trust to give insightful comments.
6. Improve
Reflect on all of your feedback and decide if or to what extent it should be incorporated. It is often helpful to take solutions back through the Design Process to refine and clarify them.
Tools:
User journeys
Prototype, paper or virtual
Sketching
User testing
Unit testing
Analytics
Studies I loved studying:
http://itc.scix.net/pdfs/e3ec.content.02022.pdf
A framework for creating a training environment in VR.

https://www.chaosgroup.com/blog/guide-to-virtual-reality-2
Guide to VR

https://www.alexchudesign.com/gallery
Somebodys portfolio

https://medium.com/inborn-experience/designing-facebook-for-mobile-vr-df4823282d02#.yzjv3oxk9
Story about creating for facebook in vr

https://designguidelines.withgoogle.com/cardboard/designing-for-google-cardboard/physiological-considerations.html
Design Guidelines of the google cardboard

https://blog.kickpush.co/beyond-reality-first-steps-into-the-unknown-cbb19f039e51#.gbd8pdg00Templates for UI design in VR
https://www.ustwo.com/blog/designing-for-virtual-reality-google-cardboard
A story about development for cardboard

https://virtualrealitypop.com/storyboarding-in-virtual-reality-67d3438a2fb1#.u8yf4lb5v
Storyboarding for vr

https://vimeo.com/141330081
Vr Design: UI

https://www.uxofvr.com/
Ux in VR

https://docs.viromedia.com/docs/design-principles
Design Principles

https://apps.hci.rwth-aachen.de/borchers-old/publications/dis2000/DIS2000-Borchers.pdf
A Pattern Approach to Interaction Design

https://books.google.co.uk/books?hl=nl&lr=&id=ZEBiDwAAQBAJ&oi=fnd&pg=PR11&dq=VR+Design&ots=0yr5BJodY2&sig=EZym5b2auPRVzg2oSubY8C5AzUQ#v=onepage&q&f=false
The VR Book: Human-Centered Design for Virtual Reality

http://aperturesciencellc.com/vr/VisualDesignMethodsforVR_MikeAlger.pdf
Visual Design Methods for Virtual Reality
Where to find what:
7 the first designs of our project
38 The user journey
55 Here we explain how we did our test
62-63-64-65-66 My design process